BYOD, distance learning and the flipped classroom are driving technology growth in education, and a new report from Research and Markets surveyed several vendors to quantify classroom display growth expectations over the next four years.
According to leaders such as BenQ, LG, Sony, Promethean and Smart, the global education display market is expected to grow 30.04 percent from 2016 through 2020.
According to Campus Technology, one trend spurring market growth is the preference for gamified learning experiences. Known as gamification, the expectation is educators will implement gaming mechanics and design techniques into the classroom. Although it's in its early stages, education-based gamification is gaining momentum worldwide.