Augmented Reality is now a Reality in the Classroom
I understand virtual reality....but what's augmented reality? This question is rapidly finding its way into the lexicon of educators worldwide, almost as fast as augmented reality--or AR--is finding a place in their classrooms.
AR involves superimposing computer-generated information onto a user's view of the real world, including both sound and video effects. Perhaps the best example of AR is the hugely popular Pokemon Go game; however, AR can be much more involved in for classroom purposes.
Both primary and secondary schools are leveraging AR to bring foreign items into the classrooms, including animals, plants, and physical landmarks. AR provides a 3D perspective while engaging the students on a level not always found in a book or on a flat screen. What's more, AR costs significantly less to engage than than a field trip--both in terms of time and financial resources.
Additionally, AR apps bring other benefits, including virtual measuring and drafting tools.
One thing's for sure, augmented reality will only grow in popularity over the coming years. It's just another example of technology proliferation in the classroom.